Game Overview
SOL Shogunate is a sci‑fi action role‑playing game that blends feudal Japanese culture with a futuristic lunar colony. Players become Yuzuki, the last heir of a slain samurai house, and hunt vengeance across artificial‑gravity cities that echo historic Japanese eras.
- Setting: Moon‑based megacities with space elevators, bullet trains, and simulated night cycles.
- Genre: "Samurai Space Opera" – hard sci‑fi, cyber‑punk, and samurai fiction fused.
- Platforms: Early‑access PC (Steam wishlist available) and consoles.
Meet the Founders
Leszek Szczepański – Game Director brings 18 years of experience, from mobile Metal Gear and Castlevania ports to work at Guerrilla Games. He drives the creative vision and systems design.
Guy Constantini – CEO (General Manager) describes himself as the “wrangler of cats.” After stints at Riot Games, he founded Chaos Manufacturing to build the games he loves.
Company Philosophy
Chaos Manufacturing is a remote‑first, small‑team studio that values autonomy, profit‑sharing, and flexibility. The team seeks autodidacts who thrive on mastery, offering equity and a culture where “people should inform how the company functions."
- Current staff: 5 full‑time members + fractional contributors.
- Funding: Angel investors and selective partners; growth is paced to match resources.
- Remote‑first: Employees work from wherever they are most productive.
Gameplay & Progression
Combat mixes melee swordplay with thruster packs and grappling hooks for low‑gravity encounters. Progression centers on a unique Gene Slice system rather than a traditional skill tree.
- Gene Slices are collected from enemies or the environment.
- Players equip slices on a “Gene Board,” creating combos and passive buffs.
- Mutating two genes creates a new ability, consuming the originals – a permanent choice.
- Weapons and armor are unlocked through story milestones.
Music & Boss Battles
Music is a core pillar, with collaborations from Japanese rock acts like AliA. Multi‑phase boss fights are choreographed to dynamic tracks that evolve on beat, adding layers such as choirs or orchestration for each phase.
Future Plans & Platform Support
The game is being built in Unreal Engine 5, targeting a wide hardware range while shining on high‑end rigs. A controller‑first approach will be complemented by robust keyboard controls for PC.
- Difficulty modes: Easy for casual players, Hard for veterans.
- Release horizon: Early development; full launch expected in a few years.
Stance on AI
Chaos Manufacturing prioritises handcrafted art. While open to new tools that genuinely help artists, the studio currently relies on manual techniques and field research to build its world.