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Inside SOL Shogunate: An Interview with Chaos Manufacturing’s Founders

Chaos Manufacturing’s founders discuss the samurai‑space opera SOL Shogunate, its lunar setting, gene‑upgrade system, boss battles, development philosophy and stance on AI art.
9 February 2026 by
TechStora Editorial Board

Game Concept & Setting

Chaos Manufacturing’s debut title, SOL Shogunate, blends hard sci‑fi with feudal Japanese culture to create a “samurai space opera” set on a colonized Moon. Artificial‑gravity cities echo historic Japanese eras, while a dark underclass fuels the Shogunate’s power.

Protagonist & Narrative

Players control Yuzuki, the last heir of a slain samurai clan. Outlawed ronin, she seeks vengeance across lunar metropolises, wielding a katana, thruster pack, and grappling hooks. Her genetic augmentations let her survive vacuum, reinforcing the theme of a “future samurai.”

Gameplay & Progression

SOL Shogunate is an action‑RPG focused on melee combat, low‑gravity mobility, and a unique genetic upgrade system.

  • Collect “Gene Slices” from enemies or the environment.
  • Equip slices on a “Gene Board” to unlock abilities and passive buffs.
  • Mutate slices to create new powers, consuming the originals.
  • Weapon and armor discovery progresses the story.

The system encourages varied builds and replayability, with no traditional skill tree.

Boss Battles & Music

Multi‑phase boss encounters are choreographed to original Japanese rock tracks (e.g., AliA). Each phase syncs to musical beats, adding layers such as choir or orchestra to heighten tension.

Difficulty Settings

Two difficulty modes – Easy for casual players and Hard for those seeking a true challenge – ensure accessibility without compromising depth.

Company Philosophy & Structure

Founder Leszek Szczepański (Game Director) and CEO Guy Constantini describe Chaos Manufacturing as a remote‑first studio that values autonomy, profit‑sharing, and a “chaos‑embracing” culture. The core team fluctuates around five full‑time members, supplemented by fractional specialists.

Funding & Development

The studio has raised capital primarily from angel investors, preferring responsible growth over rapid scaling. Development is underway in Unreal Engine 5, targeting PC and consoles with controller‑first design.

Future Plans & Technical Vision

While exact hardware requirements are pending, the team aims for broad compatibility, with premium visuals on high‑end rigs. Post‑launch content may expand beyond the Moon.

Stance on AI‑Generated Art

Chaos Manufacturing emphasizes handcrafted artwork. The team remains open to new tools if they genuinely benefit artists, but currently rejects AI shortcuts in favor of hand‑drawn assets.